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Software

Products

Software built on Somber models — the interfaces, tools and agents people actually use.

In development

Products appear here as they become public.

Each one is shown as it really is: the actual interface, how it behaves under load, how it fails, and how it is checked.

What a Somber product has to show

  1. 01

    State is explicit

    What a product knows, and when it learned it, can be inspected.

  2. 02

    Every step is checked

    Outputs are validated where they cross a boundary, not after the fact.

  3. 03

    Failure is designed

    Retries, refusals and timeouts are part of the interface.

  4. 04

    The interface is the evidence

    Pages show the real software — recordings and crops, not renders.